We developed the project according to a participatory approach, whereby all aspects for the project were the subject of interactive workshops with students and / or local youth. After each workshop we entered a iterative design cylce, where output from the last workshop is integrated, together with the newly gained knowledge, insight and ideas. With our DIVO partners we co-organised expert workshops for peer learning during and knowledge transfer for the design process with youngsters from the United Kingdom and the Netherlands. With these workshops we aimed to contribute to a Trans-European understanding of interaction and game design with youth in tough European areas. The project and our work process is fully documented in Real Projects for Real People Volume 3, edited by Anne Nigten, published by The Patching Zone.